2012 m. liepos 25 d., trečiadienis

History of Art

Animation Blog

TECHNIQUES

Persistence of vision:  Commonly accepted although controversial theory about that human eye keeps images of what we see (for about 0.04 second) and blends them together into motion, it is happening so fast we don’t even notice it.
However there is no scientific proof that persistence of vision is real. Scientists prefer to explain the motion of pictures as phenomena or positive after-images (when person stares at the light bulb and then turns his head he can still see the form of the light bulb, so as the images in video/film changes 24 times in a second we see  one image for fraction of a second and its light stays in our vision and straight after that we see a following picture and our mind creates a continuity in-between them)

Stop-frame: Animation technique to make an illusion of motion. The object is moved in small increments between photographed frames, pictures added together into sequence with the right fps rate would create an illusion of motion. Stop-frame technique is commonly used with clay, dolls and cut-outs. Monty Pythons used to use stop-frame techniques for their inserts or intros. There are also whole movies with just stop-motion, like – Fantastic Mr. Fox, Chicken Run.
Stop-frame technique also can be used in a live-action movies. It used to be widely used in early movies as special effects for monsters or just storytelling as there were no computer graphics, stop-motion is also in-use in now days live-action movies but it’s only for the creativity as it is a lot easier to do the effects with the computer graphics.

Frame rates:  No matter of Persistence of vision or how good is the movement of the object between the photographs it all comes down to the frame rate of your stop-motion animation. It is simple to choose, but it’s harder to plan it out,  like – how much the object will move in one second or in example 16 pictures (frames). You can always change fps rate in post production but if you are doing  10 second animation with a frame rate of 16 fps and you want to change it to 24fps to get that smoothness, your video will be faster and it’s less then 10 seconds now, so to change the frame rate to faster you will need more pictures to fill in the time.
Typically used frame rates in the industry are:
12 fps.  The majority of cartoon animation is drawn on twos.  When put on film, the frames are exposed twice to make 24 fps.  In our case, we can simply play back at 12 fps.
15 fps.  Less typical would be animation drawn for twos on video.
24 fps.  Film
25 fps.  Pal (European) Television.
30 fps.  Black and White NTSC (US) Television.
29.97 fps.  When color was added to the television standard, a slight adjustment had to be made to accommodate the extra signal used for color.  The video still plays at 30 fps, but occasionally a frame has to be dropped to keep up.  This is called 'Drop frame'

Techniques:
Traditional 2D animation -  begin life as story board, which has illustrative, drawn images of  sequence and script with comments. This makes easier to plan the plot of animation. The storyboard artists will have regular meetings with the director where they most likely going to need to re-board the sequence.
Cel animation – invented in 1915 by Earl Hurd and John Bray. Animation technique that improves the quality of animation by allowing to keep the background and non-moving objects the same as they were drawn and stay in the same shape as the animators don’t need to redraw it for the next frame.  For example – in the animation short, there is two cels, background and character cel. The character walks in to his room with a bag, and drops it in the corner, while he was carrying a bag the animator was drawing boys and bag movements. Now that the bag is not in motion, animator can create a different cel for a bag and keep it  there. So now there is three cels – background, bag, and character. If the animator would not create different cel for the bag he would need to draw it every other frame with the character, and the bag would slightly be changing its shape because it’s impossible to redraw it exactly the same.
Flick book – a book with series of pictures that are only slightly different to each other. When the pages are turned rapidly, it creates an illusion of motion and gives the effect of animation. Flick book  started the animation centuries ago and is one of the best examples how digital animation works.
Rotoscoping – drawing or painting on frames of a movie. Usually using basic colours and only painting the main elements of a character or object to separate it from the background and give it an animation detail. The drawing doesn’t have a lot of detail because it would require a lot of work doing it frame by frame. Rotoscoped objects are most likely to have a low frame rate.
Drawn on film – an animation technique where footage is created by drawing directly on film stock. The images are created with tools frame by frame, but not taken as pictures in camera. There are two methods to produce drawn on film animation, one is using a blank stock, and another is using black (already developed)
Photographic stills – images, which are taken out of film stock to use as a merchandise to advertise a movie. But more often, it’s a photo camera taken pictures from filmmaking process, it can be an artistic picture, where actors are posing. Or it can be a picture from an actual filmmaking, where the camera, lights and props are visible in the picture. It has different uses, the artistic picture can be used as a movie poster. And the filmmaking picture can be used for advertising and letting people know about an upcoming movie. 
Digital techniques:

2D bitmap graphics – using bitmap graphics images are made of pixels, one by one, hundreds or thousands of them form an image, white areas are made of pixels as well, white pixels. If you zoom in, into bitmap image you can see square dots, 2D image that has these dots (pixels) is a bitmap graphics image. Bitmap images are resolution dependant. Increasing resolution will lower their quality. So making a bigger resolution image with bitmap graphics will take more time as it will need more pixels.

2D Vector graphics – Vector graphic images are not as popular as bitmap images, although they have few advantages. Vector images are designed as a mathematical equations rather than pixels, it can be shapes, lines etc. the biggest advantage of mathematical equations instead of pixels, whenever, changing resolution or zooming in, the quality will not change, because the computer knows how the line or object looks in x and y. instead of just letting you know where the pixels are. Another advantage is when computer reads vector’s mathematical equations, it knows where it is, so as I mentioned in bitmap image even white areas are pixels, with vector, areas around the object aren’t in use, so the object can be pasted on other picture without disrupting it with the white background.

Application Software:

Flash – one of the most popular animation application software, most widely being used in internet, as the flash motion does not take a lot of space and can be uploaded faster than other application software’s animation. Flash was first used in 1997 for a cartoon series produced specifically for the internet.
Flash animation software is widely used between amateurs and professionals,  it’s easy enough to use it for beginners but it also can create more complex animation with a good quality. Flash animation can integrate bitmaps and other raster-based art, such as Vector graphics, which can produce clean graphics appearance. 

Anime Studio – is vector-based 2D animation software, started as software called “Moho” in 1999. Anime Studio is capable of exporting its animation as flash cartoons, and even cut-out style animation.
It has a lot of useful features to make an amateurs work easy such as matching sounds to mouth , where the imported audio can make movements automatically for the characters mouth. Also features where professionals can experiment and make complex effects with 3D abilities. Anime studio features layers for different types of artworks and different layers can be animated. 

Development

Pioneers:
Joseph Plateau – In 1832 Joseph Plateau and his sons, inspired by Michael’s Faraday’s Wheel, made the Phenakistoscope. Phenakistoscope uses the persistence of motion principle to create an illusion of motion. Persistence of vision was just a theory, until 1829 when Joseph established it. 

William Horner – invented the Zoetrope, in 1834. Inspired by Joseph’s Phenakistoscope, built a device also based on persistence of vision, but Zoetrope did not need a mirror to create an illusion of motion, and can be viewed by more than 1 person at the same time. 

Edward Muybridge – born in 1830, England. A photographer, that first experimented creating motion, out of single pictures. In 1881 released a book “The attitudes of animals in motion” with a series of pictures of animals. Few of those series were made by using 24 cameras that were triggered when the carriage wheels would push the wire as the horse was moving. It was the first time that some kind of real life activity was captured in motion. Edward also invented Zoopraxiscope, also known as the first movie projector, which is a disc with a series of about 12 pictures, when in movement it creates a motion, through the persistence of vision. 

Developers:

Walt Disney – born in 1901, America. Walt practised art since early age. After a success of  “Alice Comedies” he became a known Hollywood figure. In 1932 Disney released his first colour animation “Flowers and Trees”.  Walt and his brother, co-founder of Walt Disney Company, made most known animation movies in the history "Cinderella", "The Lion King" and also one of the most known characters - Mickey Mouse. They made the animation popular, which raised people’s interest in stop-motion industry, and the technologies for animation movies started advancing.

Warner Bros. - established in 1905, America, by four brothers. Warner Bros started as an independent entertainment company in Hollywood. The feature that made the company famous in the beginning was – “Where the North Begins” and especially an actor-dog “Rin Tin Tin”. Warner Bros. are famous for bringing sound into movies, the idea of actors having a dialog was out there long time, but no companies did it, rejecting the idea by famous – “Who the heck wants to hear actors talk?” quote. One of the brothers was suggesting they should have some dialogs in their features in 1925, after some budget loss in 1926 brother agreed to give it a try.  “The Jazz Singer” starring Al Jolson, it was only segments of a song and a bit of song dialog, but it was enough to get people interested and wanting for more “Talking picture”. 

Len Lye – born in 1901, New Zealand. Len started his career as an Animator with his animation movie “Tusalava” in 1929. “Tusalava” was an animation of 4000 separate drawings, it was a not-concrete animation. Len Lye didn’t receive a lot or recognition for his art so he tried experimenting with technical side of movie art – painting directly onto celluloid. That was the technique that Len pioneered. Later on Len combined his technique with an actual footage in “Trade Tattoo”. 

Contemporary Animators:

Terry Gilliam (Monty Python) – Born 1940, in US.  Started his career as an animator and strip cartoonist. Moving to England Terry created animated sequences for the children series “Do Not Adjust Your Set”.  In the beginning of the Monty Pythons Flying Circus Gilliam was only a part of the crew, credited as an animator, later he became a full member of the Monty Pythons. His animation linked the sketches together. Later the style of his animation (his own drawn elements with bulbous shapes, backgrounds, moving cut outs from antique photographs) became an important part of Monty Python style.


Trey Parker and Matt Stone – Started their career while in University with an animation short “Jesus vs. Frosty” which raised some interest so Matt and Trey created a sequel called “Jesus vs. Santa”. But the animation that made them known was “The Spirit of Christmas”. The tape went around in different cities where finally got to hands of Doug Herzog in Comedy Central who asked Trey and Matt to develop a show. The show was called South Park, with 13 episodes in the first season.  The first shorts and the pilot episode of South Park were cut-out animation, but then it switched to computer animation keeping the style of cut-out animation to keep the original look but to save time producing it.


Jamie Hewlett – Became known for his comic “Tank Girl” in Deadline magazine. Comic was heavily influenced by punk visual art. After the success of Tank Girl, Jamie did covers of records releases for bands – Senseless things and Cud. By 1992 Jamie became a major creator in comics industry. Few years later Hewlett moved into a flat with Damon Albarn, it was when they came up with the idea of virtual band Gorillaz. Albarn would work on the music and Hewlett would come up with character designs. First album came out in 2000 “Gorillaz”. Hewlett is most known for his unique character designs of Gorillaz. He also does the animation for Gorillaz video clips.



2D animation genres and forms

TV – 2D in television is still quite strong, considering that 2D animation has almost left the cinema. Most popular animation in TV is cartoons which are likely to stay in 2D for budget and quality reasons. 3D animation is more popular and appealing to the audience these days, but to make a good quality 3D animation few times a week for about 20 minutes would require a big crew and more money. So the cartoons stay in 2D because it is still attractive to the audience and it is a traditional way of cartoons, which is going to stay for a long time because for a lot of people that’s what cartoons are – 2D animation.

Channel idents – Most of them nowdays are a mixture of actual footage with the visual effects that help make it more interesting and help to set the mood. Rarely any 2D animation graphics are used in channel idents, usually only for logos of the channel.

Websites – a lot of websites use flash animation because it is easy to use and makes the website more attractive for people, with simple things like where you move your mouse cursor on some kind of option and it opens up without clicking with other options. When you go to a website and the logo of the website does its ident introducing itself.




Kornelijus Stanaitis





Reference:
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